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AI Rigging for Animals in 5 Minutes — Animate Anything Tutorial

Skip weight painting and IK setup. Animate Anything auto-rigs quadrupeds, birds, and creatures with AI, generating walk, run, idle, and jump animations instantly.

Rigging animals is painful. Weight painting quadrupeds, setting up IK chains, figuring out spine deformation — it's hours of tedious work even for experienced riggers.

Animate Anything is an AI-powered service that handles automatic rigging and animation for animals, insects, birds, and other non-human creatures. Upload your mesh, adjust a few bones, and get a fully rigged character with walk, run, idle, and jump animations — in about 5 minutes.

Animate Anything website homepage
Animate Anything — AI-powered rigging and animation service

💰 Pricing

After registering, go to the Animate Anything section.

Free Plan

One rigging + animation for a single mesh. Enough to test the workflow and evaluate quality.

$25 Package

Usually enough to rig and animate 4–5 models, depending on complexity.

The free tier is genuinely useful — not a crippled demo. You can fully test the entire pipeline before paying anything.

🔧 Mesh Preparation in Blender

Before uploading, you need minimal preparation in Blender (or any 3D software):

Fox model setup in Blender
AI-generated fox ready for export — scale and rotation applied
  • Apply Scale and Rotation — reset them to 1
  • Set pivot to center — use Set Origin → To Geometry
  • Clean mesh — no holes or major topology issues
Rotation and scale setup in Blender
Apply rotation and scale before export (Ctrl+A)

Export to FBX with default settings — that's all you need.

📤 Uploading and Classifying

After uploading your model, give it any name you like. The important step is classification by name.

Model naming and classification in Animate Anything
Name your model and classify it — the AI uses this for animation matching
If your model is a fox, type "fox". The system understands common animals and matches appropriate animations.

💡 Pro Tip: Use Similar Animals

If your creature doesn't exist in the library (like a bison), use a closest alternative — like "bear" or "cow". The goal is to match movement patterns so the AI can animate more accurately.

📁 Choosing a Category

The site will ask you to choose a main category:

Category selection in Animate Anything
Select the main category — Four-legged, Birds, Snakes, Underwater, etc.

Available Categories:

🦊 Four-legged🦅 Birds🚗 Vehicles🐍 Snakes🐠 Underwater🦗 Insects

For our fox, selecting Four-legged lets the system automatically determine the best subcategory (like "canine and feline").

🦴 Rigging Stage

In the Rig stage, you need to manually adjust the generated skeleton to match your mesh:

Rigging stage in Animate Anything
Adjust the skeleton to match your model's anatomy — use the bone guide on the right
  • Position bones according to the model's anatomy
  • Use the hints in the right-side panel (Bone Guide)
  • Color coding helps: Spine, Tail, Limbs, Head & Neck

Once aligned, click Generate Rig & Animate. After a short processing time, animations become available.

🎬 Generated Animations

The AI generates a set of predefined animations based on your creature type:

Animation download stage
Download your rigged model with animations — Idle, Walk, Run, Jump
🧍Idle
🚶Walk
🏃Run
⬆️Jump
Export options in Animate Anything
Export options — download individual animations or the complete package

✅ When to Use This

Animate Anything lets you skip the tedious parts of animal rigging:

  • No manual weight painting
  • No complex IK setup
  • Base animations included
  • Works with AI-generated meshes

Perfect for prototyping, indie projects, and fast pipelines for Unreal Engine or Unity.

For production-quality rigs with custom animations, you'll still need manual work. But for getting a character moving quickly? This saves hours.

Want to compare these tools yourself? Check out our 3D AI Arena.

Try the Arena