Generating clean 3D character references by hand is a friction trap. You prompt for a strict-front A-pose; the model hands you a 3/4 hero shot. You prompt the same character three times and get three slightly different faces, three slightly different palettes, three different hat angles. None of the parts fit back together when you try to assemble them in 3D.
The fix is mechanical, not artistic: lock the rules, lock the camera angle, lock the model choice, run the same regimen every time. That is exactly what a skill is for. Skills are packaged, repeatable instruction sets that an AI agent follows step-by-step — same prompts, same gates, same verifier — so the output is consistent across runs and across operators. Anthropic introduced them as a primitive earlier this year; the full primer is on anthropic.com/news/skills.
This page hands you a ready-made skill — Character Sheet Pipeline — that turns one character image into a complete production-ready 3D reference pack. Strict-front A-pose sheet, supplementary multi-view sheet, isolated parts that match the same orientation, optional side+back projections, and an optional 360° turntable. All gated, all verified, no 3/4 drift.
Download the skill
Works in Higgsfield Supercomputer, Claude Code, and Codex — plus most other agentic platforms that read skill files (ChatGPT Projects, OpenAI Agents SDK, OpenClaw, Hermes, and similar).
What you get back
One uploaded character → a complete reference pack you can drop directly into Tripo, Hunyuan, Rodin, Pixal3D, or any image-to-3D generator. The skill picks the parts, locks the camera angle, and ships a sheet, isolated extracts, side + back projections, and an optional 360° turntable.
Same skill, three different inputs, three consistent packs:
Example 1 — Chibi arctic-fox wizard



Example 2 — Victorian top-hat ghoul



Example 3 — Caped superhero



How to use it
Download the archive, send it to your agent (Higgsfield Supercomputer, Claude Code, Codex, ChatGPT, the OpenAI Agents SDK, or any skill-aware tool), and ask it to install the skill. There is no per-platform setup — the agent reads SKILL.md, registers it under its skill name, and the workflow is available the next time you upload a character image and ask for a reference pack.
The methodology behind it
The skill is a direct port of a 4-step manual workflow — ideation, clean sheet, parts, views — that gets shipped before any 3D modeller touches a generator. The manual version is documented in detail with a full piglet-character walkthrough and the reasoning behind each rule:
→ Read the full 4-step character reference workflowIf you've never built a reference pack manually, that piece is the better starting point — it explains why each constraint in the skill exists. The skill itself is the "press play" shortcut once those rules are familiar.
Stefan Vaskevich