3D AI Tools Leaderboard
Discover the top-ranked 3D AI generation tools based on real user votes and ELO ratings
Oct 26 is complete
Season Nov 26 is live. See the final rankings across all categories.
| # | Tool | ELO Rating | Wins – Losses | Win Rate | Cost / Time | Profile |
|---|---|---|---|---|---|---|
| 1 | Tripo P1.0Oct 26 Quad topology / Native low-poly / Polycount control Created with Tripo P1.0 Smart Mesh | 1031 Low Poly ELO | 10 – 3 | 76.9% | 0.13$ / 1.5 min | Profile: Tripo P1.0 |
| 2 | Meshy T2NEW Native low-poly / Polycount control / Textured Created with Meshy Remesh tool from uploaded GLB | 1023 Low Poly ELO | 8 – 3 | 72.7% | 0.07$ / 2 min | Profile: Meshy T2 |
| 3 | Tripo P2.0NEW Quad topology / Multi-View / Polycount control / PBR / 8K color texture Generates low-poly models directly from multiple views. | 1014 Low Poly ELO | 5 – 2 | 71.4% | 0.47$ / 4 min | Profile: Tripo P2.0 |
| 4 | Quad topology / Retopology / Polycount control Retopologizes uploaded GLB files with Tripo 3.1. | 1011 Low Poly ELO | 7 – 5 | 58.3% | 0.16$ / 2.5 min | Profile: Tripo 3.1 Retopo |
| 5 | Quad topology / Retopology / Free Retopologizes Hunyuan 3D 3.1 output with PolyGen v1.5. | 1003 Low Poly ELO | 7 – 6 | 53.8% | 0$ / 5 min | Profile: Hunyuan 3D Retopo |
| 6 | Quad topology / Multi-view / Polycount control Generates quad meshes at each test’s polygon target. | 1000 Low Poly ELO | 5 – 5 | 50.0% | 0.43$ / 1.5 min | Profile: Alpha3D 5 |
| 7 | Quad topology / Native low-poly / Preset density Converts generated GLB files with Smart Low-Poly. | 997 Low Poly ELO | 4 – 5 | 44.4% | 1.73$ / 6 min | Profile: Hyper3D Rodin Gen-2.5 |
| 8 | Native low-poly / Polycount control / Multi-view Low-poly generation mode with per-test face target | 987 Low Poly ELO | 5 – 8 | 38.5% | 0.71$ / 2 min | Profile: YVO3D 2.5 |
| 9 | Retopology / Multi-view / Polycount control Retopologizes generated models to the target polycount. | 973 Low Poly ELO | 4 – 10 | 28.6% | 0.32$ / 7 min | Profile: N4D-2.5 Retopo |
| 10 | 965 Low Poly ELO | 2 – 10 | 16.7% | 0.22$ / 1 min | Profile: Triverse 3.0 Artist Mesh |
10 tools
How the ELO rating works?
- Every vote is treated like a head-to-head match. We calculate each tool's expected win probability using the classic ELO formula (rating difference / 400).
- Tools with fewer votes use a higher K-factor so they move up or down quickly. Established tools have a low K-factor, so one upset doesn't cause chaos.
- Winners gain points, losers drop the same amount. We increment matchesWon/matchesLost and totalVotes so win-rate stats stay accurate.
- Each category has an independent ELO ranking. A tool can lead in textures and rank differently in geometry or UV layouts.
Past season results remain available after the season notice expires.
Season results